There are some articles around the Net these days detailing wishlists for OpenGL 4.2. Two of the more informed ones can be found here and here. Between those two, the most interesting and common requests seem to come around DSA (direct state access) and better bind-by-semantic behavior for shaders. I’m going to lean a bit more radically and propose an improved version of both that goes a bit beyond what the current proposals detail but which is still quite within the realm of possibility.
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