Working on the next part of the C++ Metadata series, I decided that I didn’t like the way I was handling setters and getters for object properties. I wanted something even faster and with even less overhead while retaining the extreme simplicity of my API. I discovered some tricks (only tested in Visual Studio 2010 so far) that do exactly what I need. I’m afraid I’m a little too swamped to write anything about how these tricks work just now, but I wanted to get the code out there.
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