Reflection with RTTR
For those who liked the (very) old and "deprecated" C++ reflection articles of mine, check out the RTTR library by Axel Menzel. RTTR's general approach, structure, »
For those who liked the (very) old and "deprecated" C++ reflection articles of mine, check out the RTTR library by Axel Menzel. RTTR's general approach, structure, »
Today, the first ever in-person meeting of the C++ SG14 "Games and Low Latency" took place at CppCon15. You can check out the SG14 Minutes on »
If you're at CppCon15 next week then you should definitely check out the 9:00am Friday session and see the two best looking* C++ developers talk »
N4456 - "Towards improved support for games, graphics, real-time, low latency, embedded systems" (Michael Wong, Sean Middleditch, Nicolas Guillemot) Some history on the paper: Michael Wong »
A common complaint by many users of C++ is the pain of nesting namespaces when declaring classes. While future additions to C++ like N4230 will make »